import { HurtType } from "js/typeDefine/typeDefine"

export default {
    110001: {
        name: '猎人',
        feture: '',
        skills: [130201],
        hurtType: HurtType.Shoot,
        attackSpeedLimit: true,
        attris: [
            ['attackSpeed',7]
        ],
        mainHand: [172015],
        subHand: [172101],
        qualityAddAttri: [
            ['attack',[0, 5, 0.1]],
            ['hit',[0, 5, 0.5]],
            ['dodge',[0, 5, 1]],
        ],
        attriFeature: {
            def: 3,
            attack: 3,
            maxHp: 20,
            hit: 15,
            dodge: 0,
            crit: 5,
            critHurt: 5,
            recoverHp: 0,
            attackSpeed: 20,
        }
    },
    110002: {
        name: '武士',
        feture: '',
        skills: [130202],
        hurtType: HurtType.Normal,
        attackSpeedLimit: true,
        attris: [
            ['attackSpeed',2]
        ],
        mainHand: [172012],
        subHand: [172101],
        qualityAddAttri: [
            ['attack',[0, 5, 0.1]],
            ['def',[0, 5, 0.5]],
            ['maxHp',[0, 10, 1]],
        ],
        attriFeature: {
            def: 3,
            attack: 3,
            maxHp: 40,
            hit: 5,
            dodge: 0,
            crit: 5,
            critHurt: 5,
            recoverHp: 0,
            attackSpeed: 20,
        }
    },
    110003: {
        name: '圣女',
        feture: '',
        skills: [130203],
        attris: [
            ['attackSpeed',1]
        ],
        hurtType: HurtType.Light,
        attackSpeedLimit: true,
        mainHand: [172014],
        subHand: [172102],
        qualityAddAttri: [
            ['dodge',[0, 1, 0.1]],
            ['hit',[0, 5, 0.5]],
            ['maxHp',[0, 10, 1]],
        ],
        attriFeature: {
            maxHp: 40,
            def: 3,
            dodge: 10,
            hit: 10,
            attack: 1,
            crit: 0,
            critHurt: 5,
            recoverHp: 0,
            attackSpeed: 20,
        }
    },
    110004: {
        name: '盗贼',
        feture: '',
        skills: [130204],
        attris: [
            ['attackSpeed',9]
        ],
        hurtType: HurtType.Poison,
        attackSpeedLimit: true,
        mainHand: [172018],
        subHand: [172103],
        hatredType: 2,
        qualityAddAttri: [
            ['crit',[0, 1, 0.1]],
            ['hit',[0, 5, 0.5]],
            ['critHurt',[0, 1, 1]],
        ],
        attriFeature: {
            def: 0,
            attack: 3,
            maxHp: 20,
            hit: 5,
            dodge: 10,
            crit: 5,
            critHurt: 20,
            recoverHp: 0,
            attackSpeed: 40,
        }
    },
    110005: {
        name: '药师',
        feture: '',
        skills: [130205],
        attris: [
            ['attackSpeed',5]
        ],
        hurtType: HurtType.Posion,
        attackSpeedLimit: true,
        mainHand: [172013],
        subHand: [172104],
        qualityAddAttri: [
            ['maxHp',[0, 10, 1]],
            ['recoverHp',[0, 5, 0.5]],
            ['hit',[0, 1, 1]],
        ],
        attriFeature: {
            maxHp: 40,
            def: 3,
            attack: 2,
            hit: 5,
            dodge: 5,
            crit: 5,
            critHurt: 0,
            recoverHp: 0,
            attackSpeed: 20,
        }
    },
    110006: {
        name: '弩手',
        feture: '',
        skills: [130206],
        attris: [
            ['attackSpeed',3]
        ],
        hurtType: HurtType.Shoot,
        attackSpeedLimit: true,
        mainHand: [172017],
        subHand: [172105],
        hatredType: 3,
        qualityAddAttri: [
            ['attack',[0, 5, 0.1]],
            ['hit',[0, 1, 0.5]],
            ['cirt',[0, 1, 1]],
        ],
        attriFeature: {
            def: 0,
            attack: 3,
            maxHp: 20,
            hit: 10,
            dodge: 0,
            crit: 5,
            critHurt: 10,
            recoverHp: 0,
            attackSpeed: 20,
        }
    },
    110007: {
        name: '刺客',
        feture: '',
        skills: [130207],
        attris: [
            ['attackSpeed',8]
        ],
        hurtType: HurtType.Poison,
        attackSpeedLimit: true,
        mainHand: [172018],
        subHand: [172103],
        hatredType: 8,
        qualityAddAttri: [
            ['attack',[0, 7, 0.1]],
            ['crit',[0, 5, 0.5]],
            ['hit',[0, 1, 1]],
        ],
        attriFeature: {
            def: 0,
            attack: 3,
            maxHp: 60,
            hit: 0,
            dodge: 10,
            crit: 5,
            critHurt: 5,
            recoverHp: 0,
            attackSpeed: 40,
        }
    },
    110008: {
        name: '骑士',
        feture: '',
        skills: [130208],
        attris: [
            ['attackSpeed',1]
        ],
        hurtType: HurtType.Normal,
        attackSpeedLimit: true,
        mainHand: [172012],
        subHand: [172101],
        qualityAddAttri: [
            ['def',[0, 10, 0.1]],
            ['hit',[0, 5, 0.5]],
            ['maxHp',[0, 20, 1]],
        ],
        attriFeature: {
            def: 3,
            maxHp: 80,
            dodge: 0,
            attack: 2,
            hit: 5,
            crit: 5,
            critHurt: 0,
            recoverHp: 0,
            attackSpeed: 20,

        }
    },
    110009: {
        name: '拳师',
        feture: '',
        skills: [130209],
        attris: [
            ['attackSpeed',6]
        ],
        hurtType: HurtType.Normal,
        attackSpeedLimit: true,
        mainHand: [172019],
        subHand: [172103],
        qualityAddAttri: [
            ['hit',[0, 2, 0.1]],
            ['crit',[0, 3, 0.5]],
            ['maxHp',[0, 8, 1]],
        ],
        attriFeature: {
            def: 2,
            attack: 3,
            maxHp: 20,
            hit: 5,
            dodge: 5,
            crit: 0,
            critHurt: 10,
            recoverHp: 0,
            attackSpeed: 40,
        }
    },
    110010: {
        name: '剑士',
        feture: '',
        skills: [130210],
        attris: [
            ['attackSpeed',5]
        ],
        hurtType: HurtType.Normal,
        attackSpeedLimit: true,
        mainHand: [172012],
        subHand: [172101],
        qualityAddAttri: [
            ['attack',[0, 5, 0.1]],
            ['def',[0, 5, 0.5]],
            ['maxHp',[0, 3, 1]],
        ],
        attriFeature: {
            def: 2,
            attack: 3,
            maxHp: 60,
            hit: 5,
            dodge: 10,
            crit: 0,
            critHurt: 0,
            recoverHp: 0,
            attackSpeed: 20,
        }
    },
    110011: {
        name: '法师',
        feture: '',
        skills: [130211],
        attris: [
            ['attackSpeed',3]
        ],
        hurtType: HurtType.Fire,
        attackSpeedLimit: true,
        mainHand: [172014],
        subHand: [172102],
        qualityAddAttri: [
            ['attack',[0, 9, 0.1]],
            ['hit',[0, 3, 0.5]],
            ['crit',[0, 2, 1]],
        ],
        attriFeature: {
            def: 1,
            attack: 3,
            maxHp: 20,
            hit: 5,
            dodge: 0,
            crit: 5,
            critHurt: 5,
            recoverHp: 0,
            attackSpeed: 20,
        }
    },
    110012: {
        name: '武僧',
        feture: '',
        skills: [130212],
        attris: [
            ['attackSpeed',8]
        ],
        attackSpeedLimit: false,
        hurtType: HurtType.Normal,
        mainHand: [172019],
        subHand: [172103],
        qualityAddAttri: [
            ['dodge',[0, 1, 0.1]],
            ['def',[0, 5, 0.5]],
            ['maxHp',[0, 4, 1]],
        ],
        attriFeature: {
            def: 2,
            attack: 3,
            maxHp: 60,
            hit: 10,
            dodge: 5,
            crit: 0,
            critHurt: 0,
            recoverHp: 0,
            attackSpeed: 20,
        }
    },
    110013: {
        name: '德鲁伊',
        feture: '',
        skills: [130213],
        attris: [
            ['attackSpeed',4]
        ],
        hurtType: HurtType.Freeze,
        attackSpeedLimit: true,
        mainHand: [172019],
        subHand: [172103],
        qualityAddAttri: [
            ['dodge',[0, 2, 0.1]],
            ['hit',[0, 5, 0.5]],
            ['maxHp',[0, 3, 1]],
        ],
        attriFeature: {
            def: 3,
            attack: 2,
            maxHp: 20,
            hit: 5,
            dodge: 0,
            crit: 5,
            critHurt: 5,
            recoverHp: 0,
            attackSpeed: 40,
        }
    },
    110014: {
        name: '游侠',
        feture: '',
        skills: [130214],
        attris: [
            ['attackSpeed',10]
        ],
        hurtType: HurtType.Shoot,
        attackSpeedLimit: true,
        mainHand: [172016],
        subHand: [172105],
        hatredType: 8,
        qualityAddAttri: [
            ['attack',[0, 3, 0.1]],
            ['hit',[0, 2, 0.5]],
            ['crit',[0, 5, 1]],
        ],
        attriFeature: {
            def: 1,
            attack: 3,
            maxHp: 60,
            hit: 10,
            dodge: 0,
            crit: 10,
            critHurt: 10,
            recoverHp: 0,
            attackSpeed: 40,
        }
    },
    110015: {
        name: '冒险家',
        feture: '',
        skills: [130215],
        attris: [
            ['attackSpeed',4]
        ],
        hurtType: HurtType.Fire,
        attackSpeedLimit: true,
        mainHand: [172013],
        subHand: [172104],
        qualityAddAttri: [
            ['dodge',[0, 4, 0.1]],
            ['hit',[0, 1, 0.5]],
            ['def',[0, 5, 1]],
        ],
        attriFeature: {
            def: 3,
            attack: 2,
            maxHp: 40,
            hit: 5,
            dodge: 15,
            crit: 5,
            critHurt: 5,
            recoverHp: 0,
            attackSpeed: 20,
        }
    },
    110016: {
        name: '龙卫',
        feture: '',
        skills: [130216],
        attris: [
            ['attackSpeed',7]
        ],
        hurtType: HurtType.Light,
        attackSpeedLimit: true,
        mainHand: [172011],
        subHand: [172101],
        qualityAddAttri: [
            ['def',[0, 2, 0.1]],
            ['def',[0, 3, 0.5]],
            ['maxHp',[0, 5, 1]],
        ],
        attriFeature: {
            def: 3,
            attack: 3,
            maxHp: 40,
            hit: 10,
            dodge: 5,
            crit: 10,
            critHurt: 5,
            recoverHp: 0,
            attackSpeed: 40,
        }
    },
}